Descent

''This article is currently a stub. If you would like to write something about this level (wave composition, android recommendations, tips and tricks...), please do!''

Developer Commentary (paraphrased)
S: Hello and welcome to the developer commentary for Assault Android Cactus. I'm Sanatana Mishra...

T: ...I'm Tim Dawson...

J: ...and I'm Jeff Van Dyck.

S: We're going to be talking throughout the entire campaign about stuff that we find interesting.

T: So, this is the first level, and we put it on an elevator to give you something interesting to look at, even if the gameplay is fairly simple at this point.

S: Yeah, it's really important to keep the first level accessible, so using a small space like the elevator lets us bring in enemies in really small numbers while not overwhelming you, and even still, a lot of players when they get here go "Wow, why are there so many enemies straight away?!"

J: Mm. I've always really liked how the elevator accelerates there, it just adds a nice sense of pace.

T: Yeah, it's a good way of adding movement and action to a level that's actually fairly static.

S: It can get very intense, especially when it crashes down at the end, that moment shocks a lot of people because it's the first truly dynamic element across the entire campaign. Also, a lot of people don't even notice it because there's so much happening. I like it, it's one of my favourite moments in the game.

T: It's got a nice action beat.

S: I think this is the first time people get to experience the dynamic music as well. The intro, the main menu and the tutorial are all kind of standard fare, but by now they should be ramping up into that high intensity / low intensity kind of stuff.

J: Yeah, we wanted to make the music follow your playstyle and the quality of your play.

S: Yeah, that was your idea originally, wasn't it?

J: Yeah, it's an idea that's been around for ages, but I just thought it would really apply to this game.

S: I think it adds a lot, I'm very, very happy that you came up with that.

J: Yeah, cool.