Mine

Mines are rolling bombs that will slowly roll towards the player. If they are damaged sufficiently or they come too close to the player, they will explode, dealing high amounts of red splash damage. Either method will award you the Score for the kill, as long as it wasn't environmental damage or other enemies that triggered the explosion. Chain reactions will also award you points, as long as you started them.

Mine explosions are easily brief enough to Weapon Swap through, so running directly into a mine and then swapping through it is a viable tactic in a pinch.

Mines can fall into pits, at which point they will explode, awarding no points.

Regular Mine


"Autonomous target seeking Mines, they are typically used externally as nets against unexpected space debris. Turned against the inhabitants of the Genki Star, they represent a danger to everything around them."

The most common form of Mine, with low health, small size and relatively high movement speed.

Can appear in great numbers, indeed, some waves consist of nothing but mines. They also appear inside Mine Tanks on later levels.

1 or 2 mines are not dangerous on their own, but many mines are highly dangerous. Firepower is extremely useful for blowing them up before they get too close, and Accelerate while Weapon Swapping will help you escape if you're cornered.

White Mine


White Mines are fired by Bomber Titans and are not worth Score or Combo. They are also white in appearance. Otherwise, they are identical to Regular Mines.

Super Mine


"Commonly known as 'asteroid busters', Super Mines are used primarily to disrupt visible space borne threats. Used on board the ship, they are slow, cumbersome and capable of destroying everything in their proximity."

Super Mines are larger, much slower, have much more health, and have a much larger blast radius. They usually appear 1 or 2 at a time at most.

Super Mines are best handled at long range, since it can be tricky to judge when they'll go off.