Enemies

There are many different enemy types encountered throughout the Genki Star.

Common Properties
There are some common features to all enemies encountered:


 * Instead of health bars, all enemies have coloured lights on their body that start out at a bright cyan shade, the more damaged the become, the redder the lights appear.
 * Players have no collision with enemies, no matter how big, they do not act as a physical wall blocking your movement. Many enemies have close ranged attacks that makes this very unsafe however.
 * Contrary to this, robots do collide with each other, with heavier enemies typically pushing lighter enemies around.
 * In multiplayer, enemies will target one player at a time, typically the closest. They also have scripting that prevents them from changing target mid way through attacks.
 * All bullet-firing enemies will always stop moving to attack, to prevent their bullet patterns from becoming too chaotic.

For Bosses, see the Campaign Levels page.