Boss Rush

"All five bosses, back to back, no waiting and no mercy."

Boss Rush is a mode that unlocks after defeating Medulla. It becomes the fourth option in the "Play" menu, after Daily Drive.

The premise is simple - fight Embryo, Vespula, Justice, Venom and Medulla back-to-back, in that order. This takes about 10 minutes for a typical successful run, though sub-6 minute times are possible. The par time is 12 minutes.

As soon as a boss is beaten, the next one immediately spawns in. The arena opens up for Venom, then closes again for Medulla. Score, Combo, weapon reinforcement level, and any Batteries or Powerups on the ground are conserved between boss changes.

The run ends when you run out of Battery or when Medulla's Aethersphere phase is defeated. Only successful attempts receive a leaderboard score and a Rank. Players are ordered on the leaderboard by score only.

Strategy
Four things are important for scoring high in Boss Rush:


 * Killing the bosses quickly. This is necessary for the quick kill bonus on each phase, as well as having a high completion time bonus.


 * Holding Combo. This is obvious, as it determines your score multiplier when defeating each boss section. When aiming for score, dropping Combo at any time is an instant restart. You can afford to drop combo in the Aethersphere or during Vespula's wasp sections with not much penalty, but that's about it.


 * Not getting knocked down. Getting knocked down incurs a significant time loss, a direct Score penalty, breaks your Combo, and resets your weapon power.

Cactus, Coral and Liquorice are good choices, as they are capable boss killers. Cactus is probably the most consistent. At time of writing Cactus dominates the leaderboard, but there's no reason Coral or Liquorice couldn't produce equally good scores. Liquorice struggles a bit with Vespula but is excellent for other bosses.
 * Surging Justice with his own head for the final phase. No other boss can be surged.

It should be noted that your character gains control slightly earlier than in the normal Embryo fight. This gives you extra time to reposition or Weapon Swap to your secondary. Consider using this time to move up and above Embryo in order to collect weapon power.